How abstract art, graphic design and point cloud tech combine in unique indie game Dreams of Another

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How abstract art, graphic design and point cloud tech combine in unique indie game Dreams of Another

The dreamlike visuals for Dreams of Another, when it was first announced at Sony’s February State of Play, make just as strong an impression as the sight of its protagonist, a man in pyjamas, holding an assault rifle, which instead of being used as a weapon actually results in objects materialising into being. A form of creation, if you will, which incidentally fits the game’s tagline: no creation without destruction.

It’s quite the philosophical musing from developer Q-Games and the game’s director Baiyon, who has a background in multimedia art, both in graphic design and music. Indeed, the studio’s founder Dylan Cuthbert had originally invited him to design the graphics and soundtrack for the PSN game PixelJunk Eden before he ended up joining the developer, directing PixelJunk 4am and PixelJunk Eden 2.

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